

all villagers now take up 0 population (Fishing Boats too Settler Wagon takes 1 pop) (this will allow players to focus all their population on military units, like the new infinite ships that now take up pop) population max limit has been reverted back to 200, but wait. the Russian Blockhouse can now also train cavalry in blocks to counter this, Russian villagers no longer train in blocks and Grenadiers have been added back to the Russian Foundry ship build limits have been removed, instead now ships cost population like artillery units (biggest change yet, please comment if you think they should cost more pop, or less) you get +1 to the Town Center limit every age, ending up with 5 max Town Centers for every civ in the Imperial Age (kinda like what the Portuguese had they now also get a villager bonus)

builder limits have been removed from all buildings except wonders and farm like buildings (you can now build a house with 20 villagers if you so desire) Thus I have released an experimental update which touches upon some of the train and build limits: And in some ways I agree, and since this is a mod where we like to experiment with stuff I thought to make some changes, which hopefully will freshen the gameplay up a bit. Many also have problems with how limited some things are in the game, train and build limits to be more specific. One of the most controversial feature is, of course, the Home City but that's just the start. AoE3, like any good sequel, brought many new elements and features into play, features which turn away many AoE2 players for different reasons.įeatures that make sense for AoE3's gameplay but still leave a bad taste in the mouths of veterans. Veteran players of AoE2 often say bad things about AoE3 and in a way it's understandable why.

As many of you know, AoE3 is not the most loved title of the franchise.
